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See exactly what StudByStud builds.

Every example below is a real prompt and the production-ready Luau code our AI generates for it. Drop the code straight into Roblox Studio — it works on first try.

6 full examples648 lines of generated LuauAll server-validated, exploit-resistant, modern Luau
BeginnerCollectionServiceTouched

Touch-to-Collect Coin Pickups

Drop coins anywhere in your game by tagging them. Touching a coin awards the player, plays a pickup sound on the client, and respawns the coin after a cooldown. Server-validated, no exploit risk.

The prompt

Make a coin pickup system. I want to be able to drop coins anywhere in the world by tagging a part. When a player touches one, they get a coin and the part disappears for 30 seconds, then respawns.

2 files92 lines of Luau
BeginnerObbyCollectionService

Obby Checkpoint System

A classic obby checkpoint flow. Touching a checkpoint sets the player's spawn point — and stays set across deaths and re-joins. Each player has their own checkpoint independently.

The prompt

Build me an obby checkpoint system. Each checkpoint is a part. When a player touches one, they save it as their spawn. When they die, they respawn at their last checkpoint. Each player should have their own progression.

1 file84 lines of Luau
BeginnerLightingTime

Smooth Day/Night Cycle with Lighting Sync

A smooth full day/night cycle that runs on the server so every player sees the same time. Configurable cycle length, custom sunrise/sunset colors, and a 'time of day' attribute other systems can read.

The prompt

Add a day/night cycle to my game. I want a 10-minute full cycle. Everyone should see the same time, the lighting should shift through realistic sunrise and sunset colors, and other scripts should be able to ask 'what time is it'.

1 file88 lines of Luau
IntermediateDataStorePersistence

Save & Load Player Coins with DataStore

A production-ready DataStore save system for player coins. Uses UpdateAsync, retry with exponential backoff, session locking, and BindToClose to prevent data loss when servers shut down.

The prompt

Build me a DataStore system that saves and loads each player's coin count. It needs to be safe — no data loss when the server shuts down, no overwriting newer data, and it should retry on failure.

1 file138 lines of Luau
IntermediateNPCDialogue

NPC Dialogue with Typewriter Effect

A polished NPC dialogue system. ProximityPrompt opens a billboard, the dialogue typewriters in character-by-character, and players can advance through a multi-line conversation tree.

The prompt

I want NPCs in my game that players can talk to. When you walk up to one, you press E to start a conversation. The dialogue should appear with a typewriter effect, and you can press E to advance to the next line. Each NPC has its own dialogue.

3 files122 lines of Luau
IntermediateShopRemoteFunction

In-Game Shop with Server Validation

A bulletproof shop. Items live in a config module, the client requests purchases via a RemoteFunction, and the server is the only thing that touches coins or inventory. Exploiters can't fake purchases.

The prompt

Make me a shop system. Players spend coins to buy items, the items go into their inventory. The whole flow needs to be exploit-proof — no client should be able to fake having coins or give themselves items.

2 files124 lines of Luau

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